Gaming Statistics Component
Did you know that 3.2 billion people globally engage in video gaming in the year 2024?

This massive audience drives not only profits but also magnifies the societal impact of gaming. As consumer preferences shift towards ethical responsibility and regulators increase scrutiny, embracing responsible gameplay, ‘RG’, is essential for sustainable growth, directly impacting business metrics such as increased player retention and enhanced brand loyalty. This strategic imperative goes beyond compliance; it aligns with the evolving demands of players, regulators, and investors to ensure the long-term viability and integrity of the gaming ecosystem.
Gaming Statistics Component
4 out of 5 gamers, or 80% are over 18 years old,
totalling 2.47 billion adult gamers.
There are also 618 million gamers under the age of 18.

What’s on the horizon?

With the significant expansion of the video game industry, comes the recognition of inherent risks and challenges, including growing concerns about problematic gaming behaviour. The World Health Organization's recognition of "Gaming Disorder" as a diagnosable condition highlights the urgency of addressing excessive gameplay. This disorder, characterized by impaired control over gaming and increasing priority given to gaming over other interests and daily activities, underscores the significant social and mental health implications of gaming. It is expected that public health bodies will advocate for regulations that aim to reduce potential harm caused by excessive gaming, which underscores the need for the industry to proactively adapt and mitigate these risks.

What's on the horizon?

Responsible Gameplay Index (RGI)

The Responsible Gameplay Index can serve as a comprehensive measure to evaluate the success of responsible gameplay initiatives, assessing:

  • Engagement Patterns
  • Effectiveness of Self-Exclusion Tools
  • Player Feedback and Satisfaction

This index can incorporate several varied qualitative metrics that help track these initiatives:

Responsible Gameplay Index

Responsible Gameplay can also be an important metric in a company's Environmental, Social and Governance (ESG) reporting, particularly as the Corporate Sustainability Reporting Directive comes into effect.

Gaming Statistics Component
Data suggests about 40% of the world are gamers.

Call to Action

Call to Action

The gaming industry must adopt and refine responsible gameplay strategies that encompass both preventive and evaluative measures. These strategies should be informed by reliable metrics that reflect the real-world effectiveness of responsible gameplay practices to ensure their impact and meaningfulness.

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